About Graphite

Graphite is a community-built free software project. If you find it valuable, consider donating or getting involved to keep it sustainable.


The idea for Graphite began with a desire to create artwork and edit photos using free software that felt user-friendly and truly modern. Over time, that dream evolved to reconsider what "modern" meant for the landscape of 2D graphics editing. By borrowing concepts popular in 3D software, what could a procedural, nondestructive design tool look like if nothing was too ambitious? Answering that question took years of design exploration, leading to a community of savvy developers volunteering to turn that formidable dream into a reality.


Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.

Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.


Graphite has no investors to answer to and will always be free and open source. Keavon, the project founder, has been personally funding all expenses out-of-pocket and turning down a tech industry salary to work full-time bringing Graphite to life. He asks for your support bearing a small fraction of that cost.

Long-term, donations will be supplemented by revenue from cloud storage/sync and multi-GPU render acceleration services.

Meet the core team

Photo of Keavon Chambers

Keavon Chambers

@Keavon 🇺🇸

Founder, UI & product design, frontend engineering

Keavon is a creative generalist with a love for the fusion of arts and technology. UX and graphic designer, photographer, game developer, technical artist, and everything in between— he is equal parts designer and engineer. His multidisciplinary background in the digital arts is aptly suited for concocting the unique vision needed to bring Graphite to fruition.

Photo of Dennis Kobert

Dennis Kobert

@TrueDoctor 🇩🇪

Graphene node engine, research, architecture

Dennis is a mix between a mathematician and a mad scientist. While still enjoying the art of photography and image editing (which drew him to the project early on), he thrives when challenged with designing complex systems and pushing boundaries. His method of building generalized solutions wrapped in elegant layers of abstraction led to his creation of the Graphene engine.

Photo of Hypercube


@0Hypercube 🇬🇧

Editor systems, nodes, tools, architecture

"Hypercube" is a light speed code monkey who excels at developing, refactoring, and maintaining the editor code base. With an unmatched ability to comprehend intricate code, he delivers lasting and efficient solutions at an impressive pace. He takes ownership of many central editor systems including tools, typography, transforms, layers, and node graph integration.


In addition to the work of the Core Team listed above, over a hundred other contributors have written code that makes Graphite what it is today:



The Graphite editor source code is published under the terms of the Apache License 2.0. See below for details and exclusions:


More information about the Graphite logo, including its community-focused usage policy and downloadable assets, is available on the logo page: